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GLBIV
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Join Date: Apr 2012
Location: Washington, D.C.
Posts: 76

Old September 16th, 2012, 09:54 PM
The Extra HD class is brilliantly helpful, but I've noticed it doesn't calculate CR as it should for various creature types.

I imagine most of the work would have to be done to the actual creature types in the MM - Creature Types Compiled.user file -- then nodded to in the Extra HD file -- but what would the eval code be for fractionally increasing CR instead of one-to-one?
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