View Single Post
charlieluce
Senior Member
 
Join Date: Jul 2008
Posts: 1,321

Old May 12th, 2017, 07:01 PM
After my wife (who is the local coding expert) could not see any way to make it work, it finally occurred to me to do a search on the CryptoKnight forum to see it it had come up.

It turns out that Racial Utility Powers do not work properly in HeroLab 4e which means it would have to be fixed in the base game system code. That's a level of work that no one locally has ever tried before, though I'm not going to say that she might not decide to take a look at it.

Currently Running: Pathfinder Second Edition
Currently Playing:
Pathfinder First Edition, Star Trek Adventures
Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds
charlieluce is offline   #9 Reply With Quote