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Brolthemighty
Senior Member
 
Join Date: Jan 2013
Posts: 273

Old September 5th, 2020, 08:02 PM
Alright, so I'm working on an Epic Boon currently that does multiple things. Some of it, I've already figured out...and some of it's being tricky. It breaks down thus:

- On activation, player reduces maximum hp by total level
- On activation, player's Eldritch Blast cantrip turns into Hellfire Blast
- On deactivation, player's max hp returns to normal, but no healing takes place (leaving current hp where it was)

I have the max hp thing using an Eval:
Post/10000

~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
doneif (tagis[Helper.Disable] <> 0)

if (field[abilActive].value <> 0) then

~Reduce our HP
herofield[tHP].value -= #totallevelcount[]
endif

I've bootstrapped the spell, but can't get it where it only appears when activated. I even had to add fields to make it show as a Racial Spell to make it show at all....which I can't figure out why. Any help? I can't find any way to finish this up. Is there a way to make the spell (Hellfire Blast) replace Eldritch Blast in their list on activation? Right now I'm just opting to add it to their list of cantrips available.

Last edited by Brolthemighty; September 5th, 2020 at 08:40 PM.
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