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Barwickian
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Join Date: Mar 2013
Posts: 31

Old October 6th, 2016, 08:31 AM
I use pretty much the same set-up as you for my Pathfinder/Runelords game, daplunk, although I didn't know the map-as-navigation-bar trick (thanks, that's going to make Saturday's session easier to manage).

I've got 8 players. The ability to integrate enemies into Hero Labs, click a button and have initiative rolled automatically is a great time-saver.

Unlike you, I do release info to the players for use between sessions, and I write a running campaign diary based on the game session reveals and a few notes made during the session - this serves as a point of entry that hyperlinks to relevant material they've uncovered during the campaign.
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