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Azhrei
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Join Date: Sep 2015
Posts: 435

Old March 12th, 2018, 10:39 AM
Quote:
Originally Posted by DeltaMasterMind View Post
All this speculation, oh my!
Heh, this is the Internet. This is what drives us!

Quote:
I remember the creators saying that the action economy in their eyes will be "easier, yet still have 3 parts" similar to Standard Move and Swift actions. Hell it may just require a simple renaming update to all the packages and boom you are running 2.0!
It won't be that easy.

My guess is that in order to support multiple attacks per round, they'll have some scheme whereby you use one "action" for a single attack, or two "actions" to gain iterative attacks. In other words, each type of activity will require one, two, or three "actions", but you can choose to split them up however you want during your turn.

Of course, no one knows outside of Paizo right now. When August rolls around, I'll be grabbing the PDF and might even run my group through one of the adventures, if I can convince them. Many of them are like me and will be dragged kicking and screaming into the future!
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