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Goreshade
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Join Date: Aug 2013
Location: CA
Posts: 42

Old August 23rd, 2016, 11:31 AM
Quote:
Originally Posted by Mathias View Post
Have you found where the traits component is defined?

If not, look through the file list - see any files that are related to traits?

Just to double-check, in the "Initial Changes" part of that walkthrough, you followed the "Create the Game System" instructions? Or are you trying to edit the savage worlds source (which is not in a folder that Hero Lab will read as a game system).
Yes. I am not going thru the tutorial by itself, I have the authoring kit reference wiki in another browser tab so I can read the instructional entries for each element and attribute in the XML files. For example, if I am working on a component in the structural files I use another browsing tab to go to http://hlkitwiki.wolflair.com/index....Element_(Data) and use the links to focus on whatever I am focused on at the time, such as fields or eval elements. At the same time in my editor I have the files I am working on in the tutorial side-by-side with the source files for savage system(in read only mode so there are no accidental editing) so I can see where the changes for the skeleton files go. It is slower going, but provides a much more solid understanding. Anything I see that looks interesting I can go right back to the browser and "dive in" to whatever it is I am looking into, for instance http://hlkitwiki.wolflair.com/index....Element_(Data) which links from the Component page.

As to the game system, yes. Created the whole thing, followed all steps. I also named the directory in a way to not confuse it with the normal savage folder HL uses.
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