Regarding Required Strength especially in science fiction settings. There are times when a melee weapon does MORE damage than the Required Strength for the weapon.
Example: SciFi Staff Damage Rating: Str+d10, Minimum Strength: d6
But HeroLab only calculates Requirement warning and ruling based on the die value selected in the Damage Rating. Is there any way to have a code exception that allows the Minimum Strength die to override and fulfill the Requirement?
I can see this might happen with a magic weapon as well. Does more damage but easier to wield.
If there is already a method to allow this override, feel free to correct me