Quote:
Originally Posted by Aaron
As of version 6.14 there is an easier way to handle this than the cumbersome script you found. Simply assign the DamageOver (if you want the new stat to be used even if it is lower) or the DamageOpt (if you want to use the higher of Str or the new attribute for damage) tag to the weapon.
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Damnit. I keep forgetting about DamageOver. You people and your fancy schmancy Pathfinder tags.