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Daniel V
Senior Member
Lone Wolf Staff
 
Join Date: Apr 2020
Posts: 408

Old January 3rd, 2021, 11:45 PM
For the first, I know they're a bit spotty and it's an ongoing task to improve them. I've made some updates back in my pre-API work to expand customization some, but more work does need done and I'll double check it's logged to dig into. Each ability should let you manipulate most its individual values, beyond making creature-wide modifications like you noted. No info on timetables there as we have A LOT to do, but it is something I'm very aware of and want to get done.

As for reach, that should be displaying already with my updates to weapon displays, I'll note it for investigation. We'll also have to assess the display of general reach, as yeah I seem to recall you being correct that it's a case-by-case basis. In a general sense we use it for things like giants for example that have a consistent "limb reach", so that reach will be applied to their weapon attacks if you equip them with weapons that differ from their default.

Thanks for bringing these up!
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