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Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old March 5th, 2017, 05:33 PM
Quote:
Originally Posted by ShadowChemosh View Post
I don't feel so strange now. My first reaction to this on the "Class" area and only after I selected a class was that it was TOO MUCH info in my face. I like minimalist UI stuff and this is just feels like too much info.

For something that I am going to use "one" time only for a character it is taking up allot of room in the UI. I much prefer the little existing area on the "Configure Your Hero" window. That is an area that is used pretty much rarely which makes sense as 99% of its settings you set one time.

By leaving this on the Class tab I guarantee you my players will constantly change there money using this section of HL instead of the journal.
Having starting cash in the Configure Hero window works great if it's something you set before building a character. Unfortunately it's dependent on character class and level, so it needs to be something you choose after you pick your class (for level 1 PCs) or level (for NPCs and level 2+ PCs).

We considered putting it behind a button (i.e. a "starting cash" button that opened a separate window with the details) but I didn't think that was discoverable enough - too easy to miss the button if you're not paying attention. The UI disappears as soon as you add money via the journal, so you shouldn't see it for long.

Your point about players using this to record money found during the game is well-taken, and one we're trying to avoid. I think we can solve that, and the other issue you found of starting cash changing as you level up, by adding an "accept starting cash" button, like you suggested in your posts after this one.

Thanks for your feedback, we appreciate it!
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