The Spider
Member
I'm building a medium character, and I'm a little confused by its implementation in Hero Lab. I've searched and can't find a discussion about it, so if this has been discussed before, please point me to the correct thread.
The implementation of the medium class seems to suggest that a medium will always channel the same type of spirit. But, as I understand it, a medium can channel all 6 types of legendary spirit but only one at a time (until she gains the trance of three).
Therefore, shouldn't the channeled spirit be more properly listed as a selection box, rather than as the "add more channeled spirits" which suggests you get a single, one-off choice that then needs to be deleted each time you change your spirit.
Similarly, should spell choice options made when channeling the Archmage or the Hierophant, therefore, not just be grayed out when channeling a different spirit, rather than also being flagged up as illegal options in red? I understand that different spell choices can be made each time the spirit is channeled (unless you're a relic channeler), but surely that shouldn't render the existing choices illegal?
What am I missing? In case it's material to the solution, I'm creating a medium with the relic channeler archetype.
Thanks in advance for any help,
Al
Edit: Additionally, the choice of seance boon when channeling the Marshall, and the choice of Exotic Weapon Proficiency when channeling the Champion, are lost when switching between spirits. Again, while I understand that different choices can be made each time, existing choices should be defaulted back to, as most characters are going to choose the same boons each time. For example, characters will likely already be carrying the exotic weapons they wish to become proficient with, when channeling the Champion, and will usually default back to those. As the implementation stands, it seems that you need to rebuild your character each time your channel a different spirit (which may occur several times in a single game session), if you want to avoid red flags all over options that should simply be grayed out.
The implementation of the medium class seems to suggest that a medium will always channel the same type of spirit. But, as I understand it, a medium can channel all 6 types of legendary spirit but only one at a time (until she gains the trance of three).
Therefore, shouldn't the channeled spirit be more properly listed as a selection box, rather than as the "add more channeled spirits" which suggests you get a single, one-off choice that then needs to be deleted each time you change your spirit.
Similarly, should spell choice options made when channeling the Archmage or the Hierophant, therefore, not just be grayed out when channeling a different spirit, rather than also being flagged up as illegal options in red? I understand that different spell choices can be made each time the spirit is channeled (unless you're a relic channeler), but surely that shouldn't render the existing choices illegal?
What am I missing? In case it's material to the solution, I'm creating a medium with the relic channeler archetype.
Thanks in advance for any help,
Al
Edit: Additionally, the choice of seance boon when channeling the Marshall, and the choice of Exotic Weapon Proficiency when channeling the Champion, are lost when switching between spirits. Again, while I understand that different choices can be made each time, existing choices should be defaulted back to, as most characters are going to choose the same boons each time. For example, characters will likely already be carrying the exotic weapons they wish to become proficient with, when channeling the Champion, and will usually default back to those. As the implementation stands, it seems that you need to rebuild your character each time your channel a different spirit (which may occur several times in a single game session), if you want to avoid red flags all over options that should simply be grayed out.
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