Thread: Feats scripting
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Asandir
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Join Date: Dec 2010
Location: Virginia, USA
Posts: 335

Old August 30th, 2011, 06:07 PM
I'm getting ready to start working on the Feats of Runic Might and Runic Might II and there are a few things that I need some input on before I even get started. Runic Might feats have some up front interesting rules and truthfully I'm not sure where to begin with them. To quote from the introduction:

A runic feat allows a character to master and create a specific magic rune. All runic feats have a prerequisite of “runic literacy,” a term that encompasses the set of knowledge needed to perform runecasting. To have runic literacy, a character must be literate. It is possible for a character to be literate in runes but not in any other language.

Maximum Runic Feats Known
Each runic feat represents mastery of a single complex mystic symbol. Learning such symbols takes its toll on both the mind and body of the student. Though learning runes is not the same as learning spells, the process is similar enough that spellcasters often have an easier time picking up new runic feats.

The maximum number of runic feats a character can have is the highest of his Constitution modifier, his Wisdom modifier, his ranks in Linguistics, or the level of the highest-level spell he can cast.

Drafting a rune takes personal energy, and there is a limit to how many times a day a character may do so. The total number of runes a character may draft each day is equal to 2 + the number of runic feats that character has.

So these are my challenges in preparing to start scripting the feats. Any input would be greatly appreciated to begin this challenge.

Thanks.
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