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runnetib
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Join Date: Nov 2011
Posts: 37

Old June 4th, 2015, 04:36 PM
if (hero.tagcount[Classes.?] >= 15) then
~ armor is +3 chainshirt
field[BonEnhance].value = 3
elseif (hero.tagcount[Classes.?] >= 11) then
~ armor is +2 chainshirt, max Dex +4, ACP -1
field[BonEnhance].value = 2
endif

I was trying to model it off the code (copy pasted, actually) for the armor of the celestial host but I didn't want all the extra bits in there. I also have it set up for gaining martyring and determination at specified levels, but the part above is where I got stuck and haven't tried tweaking it any since then. There are other things I wish to create as well, but this seemed like it'd be a nice starting point to figure it out; seems instead I've hit a road block.
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