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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old June 7th, 2010, 12:56 PM
Quote:
Originally Posted by hazardjsimpson View Post
Is there a way to apply conditions to attacks rather than the whole character? If there way, it seems like it might be an easy way to track whether an attack has temporary magic bonuses (magic fang for example, the amulet for another) or easily add/remove weapon effects.
In the adjust tab you can apply specific bonuses to hit/damage to different weapons.

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