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SeeleyOne
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Join Date: Nov 2009
Posts: 891

Old April 20th, 2017, 06:13 PM
Yes, I meant an otherwise useless Advance. The problem is that Advances are not designed to work like other things. They are meant to add other things but not actually do anything themselves. I put my mechanics inside an if statement that looks at the source, so it would run for any time that your source is checked in the Configure Hero. It is indeed backwards, but you are trying to get things to work outside of their original design.

Really, the Edges are the simplest to implement as it can be a single thing and not need an outside mechanic. It is not ideal, but what you want is not possible within Hero Lab. It should be, but it isn't. They cost an Advance each. And, since they are designed to be taken as Advances they would need to accommodate for a skill point for any skill that is bootstrapped.

I really wish that Hero Lab was designed for easy modability and mix-and-match settings.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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