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Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 3,147

Old September 9th, 2016, 05:18 AM
Looks like the "Superstition" class ability from the "COM_BasicPack_ShadowChemosh - Classes" file has an error in how it determines the bonus to saves.

The core files version uses the following script:

Code:
field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + 2
The community version uses:

Code:
field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + #value[cBbnSupers]
This just about doubles the benefit. For example, I have a Level 16 Dwarf Barbarian who should be getting a +6 bonus (2 + levels/4), but with the community version is receiving +10 (2 + levels/4 from core + levels/4 from community).
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