Looks like the "Superstition" class ability from the "COM_BasicPack_ShadowChemosh - Classes" file has an error in how it determines the bonus to saves.
The core files version uses the following script:
Code:
field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + 2
The community version uses:
Code:
field[abValue].value += round(field[xTotalLev].value / 4, 0, -1) + #value[cBbnSupers]
This just about doubles the benefit. For example, I have a Level 16 Dwarf Barbarian who should be getting a +6 bonus (2 + levels/4), but with the community version is receiving +10 (2 + levels/4 from core + levels/4 from community).