View Single Post
Cornelius
Senior Member
 
Join Date: Feb 2013
Location: Bennekom, Netherlands
Posts: 206

Old December 28th, 2015, 02:46 AM
Quote:
Originally Posted by Lexin View Post
From MNBlockhead, "You are creating content that you will use to run a game for a group of players. It is easy to get lost in flavor text and background detail. Your focus is best spent on content that will help you run great games."

This is the main thing that I learned.

I enjoy filling in RW, it's pleasant, restful and gives me a sense of achievement - but if it's not information I'm going to need in game, that's all it's doing. Background is lovely, but I learned that it's most important to concentrate on information I'm actually going to need for my players.
Interesting. For me RW gave me more focus on the background. I can create background that sticks around. I was used to begin small and elaborate on this. The problem always was to keep it all consistent. Especially places are more coherent now, and I can return to them without problem, as I have all the things together from the previous adventure I can use that to incorporate in the next.

But most important I run a Pendragon game where family is important and so aside from the many other characters also a whole family is tracked. RW gives me the ability to keep an eye on over 400 NPCs. Also questions about what the grandfather did in a battle can be easily found. I still need to add all the other information as wel, but I noticed that it becoems easier as I go.
Cornelius is offline   #17 Reply With Quote