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rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old August 1st, 2012, 12:23 PM
Quote:
Originally Posted by Gumbytie View Post
FYI, for anyone who may have used the "Replace Thing ID" box, and then realizes, oops, I don't want to. The only way I could undo my mistake was to open my data file in an xml editor (or similar), find the offending replacement and delete it.
You can also open the file in the Editor, delete the thing, save the file, and *not* click the "Test Now" button. Instead, switch back to Hero Lab, go to the Develop menu, and select "Compile Files". You can then just reload the game system and be good to go. So it doesn't have to be such an onerous task as manually editing the data file.

Because the "Replace Thing ID" mechanism operates at such a low level, the standard mechanisms used in Hero Lab to speed up the development cycle can't be leveraged. Once the material is deleted, you need to reload the game system to fully wipe the interconnections away.

Hope this helps...
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