Hmm, so this partial 'solution' I discovered maybe not such a good idea.
So if I use that Replace Thing ID, it seems to override the original Fighting (Smarts) skill across all the Savage Worlds settings. That shouldn't be, in my mind anyways, but that is what is happening.
So even if I am not loading that source (via the checkboxes in Character > Config Hero), it is still applied. So if I load Solomon Kane or Deadlands, or just use the core book even (not loading my custom data set), this problem occurs: the Fighting (Agility) just disappears. There is no skill to select.
If I load in my custom dataset, then Fighting (Agility) is still gone but my custom option override, Fighting (Strength), appears. That just seems wrong to me. Why would the custom settings affect others when it isn't selected?
Okay, back to the drawing board.
Now I am really hoping the CapedCrusader comes to my rescue...heh, how often do you get to type that?
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