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Gumbytie
Senior Member
 
Join Date: Jun 2010
Location: Florida
Posts: 242

Old July 30th, 2012, 03:03 PM
I am curious to see what CapedCrusader might come up with

My attempts so far have continued to fail in one way or another.

Making the actual Edges, not a problem. That still works fine. So I got the bright idea that I would just make new versions of the Fighting skill for players to pick. Meaning they would now see:

Fighting (Agility)
Fighting (Strength)
Fighting (Smarts)

And that solves one part of the problem and creating a cascading failure on down the line The player now has the appropriate skill to reflect the Edge, but what I forgot was Derived Attributes (parry) and melee weapons. So if the player takes one of the new skill options, his Parry and no melee weapons calculate properly because they no longer see a 'skFighting'.

Obviously my new versions couldn't have same name so things sort of broke down.

I am still banging away on it but no luck yet. Obviously the best solution is something that redirects Fighting (skFighting) > Agility to Fighting (skFighting) > Smarts or Strength. So it needs to keep the UniqueID of 'skFighting' and somehow swaps out linked attribute depending on which Edge taken.

That is my update for now.
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