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Aaron
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Join Date: Oct 2011
Posts: 6,793

Old September 23rd, 2013, 09:29 AM
For the mental stats, you can access them in a script which transitions to the gizmo. Here is an example from outside the item itself (it's from the Black Blade's "Black Blade: Arcane Pool" class ability).

hero.child[iBlackBla].gizmo.child[aINT].field[aModBonus].value

I think you may be able to modify that, yes?

As for the intelligence powers and abilities, they are no different than item powers. If you know the unique ID of the power you want, you should be able to add that to the gizmo easily, just like any other specific magic weapon with a material or item power.
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