I am looking to add a bunch of adjustment to speed up my gameplay a bit. Does all bonus damage stack and not need to be typed for example Spell: Prayer has luck to hit but untyped to damage?
Prayer (not full script)
But I need a bit of help on some details for the eval scripts. I am looking to add Rapid shot, Spell: Blessed Aim (moral bonus),
Knowledge Devotion (have to make this insight bonus but not sure how)
I will add the more questions as each gets answered as to keep the discussion organized.
Prayer (not full script)
Code:
~ Add to our damage bonus
hero.child[Damage].field[tDamBonus].value = maximum(hero.child[Damage].field[tDamBonus].value, 1)
~ Add to our attack bonus
hero.child[Attack].field[Bonus].value = maximum(hero.child[Attack].field[BonLuck].value, 1)
But I need a bit of help on some details for the eval scripts. I am looking to add Rapid shot, Spell: Blessed Aim (moral bonus),
Knowledge Devotion (have to make this insight bonus but not sure how)
Code:
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
~ Add to our damage bonus
hero.child[Damage].field[tDamBonus].value = maximum(hero.child[Damage].field[tDamBonus].value, field[pAdjust].value)
I will add the more questions as each gets answered as to keep the discussion organized.