Here it is, completely harmless as far as I can tell, yet it crashed HL on me. I've since recreated the languages, it has exactly the same code, but doesn't crash because of it now. I'm baffled as to what happened.
<thing id="lMerTongue" name="Merchant's Tongue" description="Typically spoken by peoples throughout Daelund." compset="Language" replaces="lCommon" uniqueness="unique">
<containerreq phase="PreLevel" priority="5000">!Settings.HouNoComm</containerreq>
</thing>
<thing id="lDruar" name="Druar" description="Typically spoken by subterranean peoples in Daelund." compset="Language" replaces="lUndercomm" uniqueness="unique"></thing>
|