How are you choosing the beast/minion as the Wild Shape for the druid? I took a look at the existing Wild Shape adjustment and it seems to need this tag tagis[Hero.FullMinion] >= 1, so I'm not totally sure how the whole Wild Shape feature works.
You can't dynamically bootstrap a pick onto a minion based on a choice on the hero, but there are some other workarounds that might work depending on how exactly you want this to work.
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