Thread: Familiar errors
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Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old April 28th, 2008, 02:42 PM
huntercc wrote:
>
>
> I'm noticing odd behavior with the familiars, although this may be an
> issue with all animals.
>
> When I add the Hawk as a familiar, *sometimes* it gets an AC of 18 and a
> Will save of +4, but their entry in the Monster Manual says it should
> have AC = 17 and Will +2. Looking at the dat file entry for the Hawk, I
> believe it is entered correctly. HL reports that the AC consists of +3
> (Dex) +2 (size) +3 (natural), but its natural AC bonus should only be +2.
>
> In the process of trying to figure this out, I've seen it show up as I
> described above and I've also seen it show up with the correct numbers.
> I haven't been able to see a pattern to this, it just seems random.

Familiars get a +1 to natural armor per 2 levels of their master, so a
normal Hawk has an AC of 17. A Hawk Familiar of a level 1-2 sorcerer has
an AC of 18, or 19 at level 3-4, etc.


> I also just noticed that the Hawk's Spot bonus is +16 when it should
> only be +14, and its Listen is +4 when it should be +2.


I'm reasonably sure this is because whoever wrote it can't count. Spot
is Wisdom based, so the total value should be:

+2 (Wisdom)
+8 (Racial bonus)
+2 (Alertness feat)
+4 (Skill points)

Making a total of +16, not +14. I guess we could make it +14, but then
the hawk would have 2 skill points left over (since it gets 4 skill
points at level 1)?


--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
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