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Sendric
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Join Date: Jul 2010
Posts: 3,147

Old December 10th, 2015, 04:24 AM
Quote:
Originally Posted by Sevisin View Post
Hello,

Due to an unserpassable amount of boredom, I decided to make custom classes with options that would change the base attack and saving throw arrays. Yeah, I can make different classes for each option, but that makes things too easy. Is there any way to change the array(s) via expression? Example, changing the Attack Bonus from "poor" to "good."

Thanks in advance,

-S
In theory, yes. Attack bonus and saving throw progressions are controlled by a tag (cAttack.Good, cFort.Poor, etc). I've never played around with these, so you will probably need to experiment with the timing to see if you can get it to work.
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