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Daphne Pfister
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Join Date: Oct 2011
Posts: 66

Old April 5th, 2014, 07:38 PM
That's a cool way of dealing with the issue when updating a add-on that a player has. But the issue that I see is when sharing a por file with users that may or may not have a temporary bug fix or be at a different update level. The current approach means that you have to either tweak the players computer or tweak the character every time you export it. For example consider the following case. Two characters have the same feat. One character has another feat that for one reason or another does not work correctly with the first feat. The easy solution would be to a fix to the first feat, but that means when the game master loads in the character, does some tweaks and exports it, the player without the issue might find themselves with a broken character.
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