Quote:
Originally Posted by taqvah
And one more for the hell of it, also reported via official channels:
Currently, for characters starting at a higher level, skill rank increases appear to be calculated as a single number, based on initial class ranks + intelligence modifier + skill ranks given per class level.
This can lead to incorrect skill ranks being applied. As its stands**, initial class ranks and int modifiers can only be applied to raising skills to a 'trained' level. Only the skill increases from gaining levels can increase these to expert or beyond. The increases between level 1 and level 7 can be applied to increase skills from trained to expert, those from 7th to 15th can also be used to increase signature skills from expert to master, and those from 15th to 20th can be used to increase from master to legendary.
With the current implementation in HeroLab online, any points from the pool can be used for any skill increase (though bounded by the level and signature skill restriction). However, this can incorrectly lead (for example) to a level 10 rogue being created with more than 3 master level skills.
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To be clear this is way HL has always worked. If you want to build a high level character you must start at level 1. Finish all the choices and then proceed to level 2. Once you completed all valid choices at level 2 you proceed to level 3 etc...
You CAN NOT just add 10 levels of the character and expect HL to validate for previous levels. This is just the way that HL works both HLC and HLO and its a side-effect of how the HL engine works. It only understands your current character level not previous levels.
As its the way the engine works (and has always worked) I would not expect this to change anytime soon.