After my wife (who is the local coding expert) could not see any way to make it work, it finally occurred to me to do a search on the CryptoKnight forum to see it it had come up.
It turns out that
Racial Utility Powers do not work properly in HeroLab 4e which means it would have to be fixed in the base game system code. That's a level of work that no one locally has ever tried before, though I'm not going to say that she might not decide to take a look at it.