Thread: occupation
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Shawn Kehoe
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Join Date: Feb 2013
Posts: 1

Old February 11th, 2013, 05:58 PM
The occupations in the 1920's Investigator's Companion (which combines the previous Investigator's Companion 1 and 2) break the standard Occupation rules in all sorts of ways - some have bonuses to attributes, others get more or fewer than 8 occupation skills, etc.

The real tricky bit is a rule that states all modifiers are applied immediately, *except* for negative modifiers to EDU, which are applied after skills are selected.

So a profession that grants +2 EDU gives an extra 40 skill points, but a profession that penalizes -6 EDU does not deduct 120 skill points.

As a side note: the 1920's Investigator's Companion is the *only* player-centric book in the active Call of Cthulhu range. It *really* should be part of the CoC data package, in my mind. I initially held off buying it for that reason, and I only did so because a player had to Skype in to the session and needed his PC in electronic form.
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