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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,705

Old May 4th, 2014, 11:22 AM
You need to add logic to remove the current weapon damage first.

Like this:
perform hero.child[wSlam].delete[wMain.?]
Then assigning your new value should work correctly. First/10000 should be a good spot to do this.

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