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EdSteiner
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Join Date: Jan 2011
Location: USA
Posts: 729

Old March 15th, 2014, 11:43 AM
Quote:
Originally Posted by ghstgry View Post
Not to be nit-picky, but I can choose multiple combinations of runes with the current build that push me over 50 pts. So if you're not even showing options that we can't use, then you'll need to hide the 3x RoSlowness and the 2x and 3x RoBattle as well. Not to mention hiding other runes as the point totals climb...you're climbing down a slippery slope, my friends.

It's probably easiest for you to just show all available runes and let the software prevent illegal combinations via point validation. To be honest, while I appreciate that you're trying not to give us options we can't use, I think it's better to show *all* options so that we don't sit and scratch our heads thinking, "Hmm...I could've SWORN I could take X rune on that item." Better to allow it as an option and have the validation rules permit or deny it.

Also, the Ironbreakers/Irondrakes suffer from the same problem.



I absolutely agree, but I figured other folks not as familiar with Dwarfs might get confused when the book doesn't match the software.

With regards to runes on units. It is easier to remove them from being shown then created a rule to enforce validation. Has to do with the ab creator interface.

However lets face it GW does very poor wording. Example under lord, rune lord/smith, n thane it is combination of runic items n heirloom stuff. If using your logic, why can my dragon slayer not take the heirloom weapon, it's a weapon after all n I can take a runic weapon. Because under dragon slayer entry it says may take runic weapon of 75 points.
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