Quote:
Originally Posted by Dark Lord Galen
Since I did manage to find the correct tab to play in.... heheh
This does prose a different question since I have a semi-captive" audience...
In skills there is a "linked Attribute" that will add that bonus to the skill. But with this particular skill it grants +1% per point of intelligence not the modifier. So how would I approach that in an eval script?
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Does this mean if my character has a 10 INT, he would gain a 10% increase in his skill? If so, 10% of what?
Regardless, an eval script seems more than capable of handling this. You'll probably want to use hero.child[aINT].field[aFinalVal].value as your percentage score than multiply it by whatever your base is and add the result to the skill as a bonus.