Quote:
Originally Posted by jjashley
After some more poking I'm not even sure this ability needs an eval script as their is a place to add a temporary hit point pool in Hero Lab already. Just means you have to do the math your self.
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ok so this can be fixed in a couple of ways, since you grant temp hit points to up to 5 others you can remove the eval script from Celestial Resilience and add an adjustment for Celestial Resilience that looks like this:
Post-Attributes 15000
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
herofield[tTempHP].value += #attrmod[aCHA] + #levelcount[Warlock]
or if you don't care about anybody else being able to do the math automatically you can change the eval script on Celestial Resilience to:
Post-Attributes 15000
herofield[tTempHP].value += #attrmod[aCHA] + #levelcount[Warlock]
Though the 2nd one should probably include a level requirement of 10 or greater and I should know how to put that in but haven't figured it out yet.