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Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old July 8th, 2003, 08:22 PM
At 12:03 AM 7/9/2003 -0400, you wrote:
>Hello again.
>
>I must be a dunderhead. I can easily do 2/3 of what has been described to
>me, but that final third has me stumped.
>
>Since the item is exceptional, Colen's second suggestion is most
>appropriate.
>
>1. you can have the item assign a type "2Slots" or similar.
>--no problem, done.
>
>2.Give all units that can take that item an option which, if the unit has
>type "x1Slot",
>--in this step, it's the "if" that I just cannot resolve. I see no
>conditional attributes for Options.

By this, an option with the attribute 'utyp:x1Slot' is meant. You're right
in that there's no way to make an individual attribute of an option behave
differently depending on whether a type is defined or not, but you can make
the option as a whole valid or invalid. If the type 'x1Slot' is present,
the option will appear; otherwise, it will be as if it was never made.

Sorry for the confusion; sometimes you have to think in a certain way to
work these things out.

--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com


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