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TCArknight
Senior Member
 
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old September 15th, 2012, 08:21 AM
Just thought I would post a bit of a teaser for the next release (which I should have ready this week). This next release will mark the completion of the Psionics Unleashed files and I will be moving directly to the Psionics Expanded book. As noted, there are a couple of things that can't be done directly in HL, but that can be worked around rather easily. As you can see, I'm working my way through the Creatures, and that's the last bit needed for completion.

This is the file as it currently sits:
Quote:
Issues due to HL limitations -
- Dorjes (Create as Wand for workaround)
- Power Stones (Create as Scroll for workaround)
- Psionic Tattoos (Create as Potion for workaround)

Added
- Psychic Warrior paths add appropriate bonuses when the Psionic Focus adjustment is active
- Items (Universal Items): All remaining Items
- Psicrowns
- Curse modifiers
- Psionic Classes (and Wild Talent) add "Psionic Focus" activation on the In-Play tab.
- Psionic Artifacts
- Creatures: Astral Constructs, Brain Mole, Caller in Darkness, Cerebrilith

Fixed
- Psychic Fist and Warmind showing powers available when shouldn't
- Body Adjustment (3rd level) showing as Psychic Warrior when should be Psion/Wilder
- Elocator prereqs not taking into account Nomad Step
- Damage Reduction for Psychic Fist shows correctly on Special Tab.
- Wilder has Slow Attack progression. It should have Medium
- Psychic Warrior: Weaponmaster path has the description of the Assassin path
- Psychic Warrior: Removed Survivor's path as was part of the Beta. a changed version will be in Psionics Expanded
- Psychic Warrior: Path Skill Bonus applying if chosen before level gained
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