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Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 3,144

Old November 19th, 2012, 05:58 AM
Ok, so I took a look. I have a recommendation. I would change the name of the class to Master Specialist, then for each of the Esoterica class specials, use the Item Selection dialogue and set "Select From..." to "Schools". This way you won't have to make a different class for each school. You could also try "Schools with Spell Focus" though to be honest, I'm not sure what the difference is.

I also might check "User Text is Optional?" for the Expanded Spellbook specials. I only suggest this because the ability allows you to select a new spell for your spellbook. It might be useful for some players to keep track of what spells they choose but since it isn't necessary and doesn't do anything in the code, it might be nice to not have a warning when you don't enter a spell there. Not a big deal either way.

As for the Entry Requirements, it looks like you are missing two. You can use an Expr-Req for the first one (Spellcasting: Must be able to cast 2nd-level arcane spells). Take a look at other classes that have similar reqs, such as Mystic Theurge (use New Copy on the class level) and see how that class handles it. For the other (Special: Must be a specialist wizard), I feel like I tried tackling this once before, but I can't remember what I did. If I come up with anything, I'll let you know.

Overall, I'd say it looks pretty good though. This class appears to be mostly data input with not a lot of actual scripting being required (due to there being so many situational modifiers). That's a good way to get yourself familiar with the editor. I would be more than happy to have you do other things from that book or any other source.
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