Quote:
Originally Posted by EmptyEternity
Hello all, I've got a question.
Let's say I wanted to create an adjustment that allowed me to add a variable amount of energy resistance to a hero. Can anybody give me an idea of what that script might look like?
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Here's an example using Damage Resistance, Cold:
Code:
hero.childfound[xDamRsCold].field[Value].value += field[pAdjust].value