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Dark Lord Galen
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Join Date: Jul 2012
Location: Texas
Posts: 707

Old December 8th, 2014, 08:36 PM
Quote:
Originally Posted by Zogg View Post
I got bored and started playing around with how I'd like to see the individual character reveal handled and thought I'd share my ideas.

In Example 1, clicking on a snippet (in this example, the last snippet shown) brings up the popup shown. Choosing either Hidden from All or Revealed to All will have exactly the same result as the current on/off options. Choosing Revealed to Some will bring up a second popup, which brings us to Example 2.

Since I have multiple players in multiple (play by email) games in the same setting, I'd like to be able to easily distinguish between the groups of PCs. This would require a container for adventure groups. In this example, I've only revealed the snippet to one PC in my west coast game.

And in Example 3, we see that hovering the cursor over a yellow snippet bullet shows which PCs have this information (I probably should have added 'click to change reveal status' to the top of this popup).

The end result is that at a glance I know that all my PCs are aware of Khazamon and know that he is an adult human male. I know that some of my PCs know a bit more, and by hovering over the yellow bullets, I can see that Pundgy and Matador are aware that Khazamon is a wizard, and that only Pundgy is aware that he is an advisor to Duke Reginald.

Am I close to what is being planned?
Zogg, I like how you think!!! seems straight forward & follows the base template LWD has already in place.

I would presume this would also cascade into the reveal log the same way with the same color coding and perhaps a tag as to who received info?
Though, thinking, this piece would also have to contain a similar "filter" from the player side so as not to prematurely reveal partial content by color thus tipping off the player that some other info is still present but unknown.
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