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dungeonguru
Senior Member
 
Join Date: May 2016
Posts: 591

Old November 11th, 2017, 10:10 AM
Quote:
Originally Posted by CNYGamer View Post
, and it left the character's AC at 10.
The code I provided just negates armor and dex, so if you start with AC10, it stays AC 10. The +7 is added later in another script.

Final/1000
Code:
doneif (tagis[Helper.Disable] <> 0)

      if (hero.tagis[Hero.EquipArmor] = 0) then
        hero.child[ArmorClass].field[tACNatural].value = 7
        endif
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