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CNYGamer
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Join Date: Aug 2009
Location: Finger Lakes Region, New York
Posts: 58

Old November 11th, 2017, 08:00 AM
Update:

I added the following line to the scriptand chnged it's phase from Post-Attributes to Attributes, and it seems to work:

Code:
hero.herofield[tMaxDex].value = 0 to the script
I then checked to see if the Dex modifier was still being added to dex-based weapon attack and damage rolls, and that seem to be unaffected, so that is a plus.

This feels a little ham-handed and I'm wondering if there is a more elegant way to handle this.
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