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EdSteiner
Senior Member
 
Join Date: Jan 2011
Location: USA
Posts: 729

Old February 4th, 2016, 10:43 AM
Quote:
Originally Posted by Infyrna View Post
Hi Ed,

Great to see you guys have taken on the mantle for 9th Age.

Here are a couple things I have picked up from the Saurian Ancients Book:

1. Great Weapons do not modify Init to 0, I think this is global (page 69 BrB).
2. Saurian Warlord should have a def Armour Save of 5+, but its 4+ atm. (Saurian page 4)
3. Cuatl Lord, Master of Magic cannot be combined with Unconquerable Will or Wellspring of Power, (Saurian Book page5)
4. Skink Captain's cannot take spears as a option (Saurian page 6)
5. Skink Braves, adding Caimans should be restricted to 1/8 skinks (page9)
6. Skink Sky-Riders, use different mounts to characters i.e not Alphas (page13)
7. Spearback have a 4+ innate defense not 5+ (page15)

Hope this helps

Cheers
Infyrna
All fixed, save #1 as I have not come up with how or if I want to modify the Init to reflect great weapons. I could not find the error on #5 as the unit ratio as you start with 25 skinks which means up to 3 caimans, then add the 3 caimans increase the unit to 32 skinks or 31 plus champ then the caimans allow another to be added which is correct 32/8 =4 unless I missed what you meant by ratio.
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