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FatherMorpheus
Junior Member
 
Join Date: Dec 2017
Location: Earth
Posts: 21

Old December 31st, 2017, 09:02 AM
Interesting thing I noticed, for some reason the Cybernetics Modifications for Armor and Toughness don't seem to add to the base attributes.

I've been trying to figure out how to add Armor to the Armor Plate and Toughness to the Reinforced Frame. Unfortunately, I'm failing at it.

Update. I think I figured it out.

For Armor Plating I added this as an Eval Script, Pre-Traits
herofield[acDefHead].value += 4
herofield[acDefArms].value += 4
herofield[acDefLegs].value += 4
herofield[acDefTorso].value += 4

For Reinforced Frame, I added this as an Eval Script, Pre-Traits
perform #traitadjust[trTough,+,2,"Reinforced Frame"]

I, also noticed that the M.D.C. Armor which I think is being used for the Cyborg base armor, needed to have Toughness added to it. As well as, "Stacks on Top of Regular Armor" flipped on.
I added this to Eval Script, Pre-Traits to add the Toughness.
if (field[grIsEquip].value <> 0) then
perform #traitadjust[trTough,+,3,"Borg Body"]
endif

Did this do it correctly?

Last edited by FatherMorpheus; December 31st, 2017 at 05:47 PM. Reason: Figured out a few of the code quirks. I hope.
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