Quote:
Originally Posted by bordercount
I think it might be due to playing with a roster created under a previous version. New rosters seem to work as intended.
EDIT: It only works that way creating a roster using a set points value. When working on an unlimited points roster, adding bound monsters increases the Core requirement. Thinking further, this probably isn't a bug but rather a limitation of AB; I've been curious about big an army I can make using the 'Unbound' rules in ET: Archaon.
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I am still attempting to find out away to deal with the removal of what is the core of AB datafiles (restrictions to keep rosters valid) and by removal of that concept causes alot of other things to fail to work. Example, when you tell the system to stop looking for things to be valid then it does flag the same magic item twice or when you have a hard limit of 0-1 for special type units and so forth.