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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old July 23rd, 2018, 06:43 PM
Quote:
Originally Posted by flyteach View Post
Shadow, understand, except that an Encounter builder would be part of the game resources, no?
Its mixed really but the main part would be out side of the game developers. In addition putting together .por files (which is what the encounter builder uses) could easily be passed off to a contractor to build. That is once everything is in place in HLO. Meaning it would not even need game developers time.

Quote:
Originally Posted by flyteach View Post
And even the starship builder doesn't have to be shared (at least in the beginning).
True except its not good business to build something twice. If the game developers build ships now I would expect little to none of it to work with the new "shared resource" framework. This means ships have to be "re-built" again to work with the "shared resource" logic.

Not only does this mean double the hours LW has to invest but it would break ships people where using when New ships went live. This means even more time making sure the "old" ships work and the "new" ships work. And how long do you keep making "old" ships work? A month? 6 months? a Year?

I know it sucks to wait. I am in the same boat but I can't fault LW for wanting to build something once.

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