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JustinThomason
Senior Member
 
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281

Old August 10th, 2015, 07:05 AM
Also +1.

I know that this would be a bear of a problem for the devs, but as was stated earlier - anti-magic is one of those things I think is an awesome challenge for higher level characters, but it is something that I, as a GM, shy away from, because it is such a pacing killer.

Having a single switch to turn off magic items and spells would be a fantastic aid to play in these cases.
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