Quote:
Originally Posted by TCArknight
I would think you could give the skill a tag like SkillLink.Unlinked and like you thought, if the tag is present, add the linkage value, otherwise just use the skill trtFinal value.
That way, if for some reason more skills that are unlinked come into play, you’re already accounting for it.
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Thank you, this is a good idea. Time to dive into some Tag and Tag groups. Really appreciate the response.