Senior Member
Join Date: Oct 2011
Posts: 118
March 3rd, 2017, 07:53 PM
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Quote:
Originally Posted by daplunk
This means it's possible to make dice rollers inside realm works.
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Durrr Jaynay brain...seems so obvious now that you mention it!
Now that could be VERY useful indeed.
Also - Happy to share the webpages I have if that would be useful (kingmaker encounter tables for all 6 books). Like I said before though, I am not a programmer, so some of the more complex stuff s beyond me.
The code for the pages looks something like this:
Code:
<HTML>
<HEAD>
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<TITLE>Kingmaker - Stolen Land</TITLE>
</HEAD>
<BODY>
<script language="JavaScript">
// Some Arrays
function rand(x) {
return Math.floor(Math.random() * x) + 1;
}
function tableResults(argument) {
var hexencounterArray = [];
var DayornightArray = [];
var aquaticArray = [];
var forestArray = [];
var hillsArray = [];
var mountainsArray = [];
var tundraArray = [];
hexencounterArray.push({"max": 5, "content": "Random Encounter"});
hexencounterArray.push({"max": 100, "content": "No Encounter"});
DayornightArray.push({"max": 15, "content": "Random Encounter"});
DayornightArray.push({"max": 100, "content": "No Encounter"});
aquaticArray.push({"max": 5, "content": rand(6) + " bandits; CR 1"});
aquaticArray.push({"max": 11, "content": rand(4) + " boars; CR 3"});
aquaticArray.push({"max": 17, "content": rand(4) + " boggards; CR 3"});
aquaticArray.push({"max": 21, "content": "1 brush thylacine; CR 2"});
aquaticArray.push({"max": 28, "content": rand(6) + " elk; CR 5"});
aquaticArray.push({"max": 32, "content": "1 faerie dragon; CR 2"});
aquaticArray.push({"max": 35, "content": rand(4) + " grigs; CR 2"});
aquaticArray.push({"max": 41, "content": "1 grizzly bear; CR 4"});
aquaticArray.push({"max": 49, "content": "1 hunter; CR 1/3"});
aquaticArray.push({"max": 57, "content": "1 nixie; CR 1"});
aquaticArray.push({"max": 62, "content": "1 owlbear; CR 4"});
aquaticArray.push({"max": 69, "content": "1 shambling mound; CR 6"});
aquaticArray.push({"max": 75, "content": "1 slurk; CR 2"});
aquaticArray.push({"max": 79, "content": "1 tatzlwyrm; CR 2"});
aquaticArray.push({"max": 83, "content": rand(4) + " trolls; CR 7"});
aquaticArray.push({"max": 90, "content": "1 will o wisp; CR 6"});
aquaticArray.push({"max": 96, "content": rand(6) + " wolves; CR 4"});
aquaticArray.push({"max": 100, "content": "1 worg; CR 2"});
forestArray.push({"max": 4, "content": rand (6) + " bandits; CR 1"});
forestArray.push({"max": 11, "content": rand(4) + " Boars; CR 3"});
forestArray.push({"max": 14, "content": rand(4) + " boggards; CR 3"});
forestArray.push({"max": 20, "content": "1 brush thylacine; CR 2"});
forestArray.push({"max": 29, "content": rand(6) + " elk; CR 5"});
forestArray.push({"max": 35, "content": "1 faerie dragon; CR 2"});
forestArray.push({"max": 42, "content": rand(4) + " grigs; CR 2"});
forestArray.push({"max": 47, "content": "1 grizzly bear; CR 4"});
forestArray.push({"max": 54, "content": "1 hunter; CR 1/3"});
forestArray.push({"max": 57, "content": rand(8) + " mites; CR 1"});
forestArray.push({"max": 63, "content": "1 owlbear; CR 4"});
forestArray.push({"max": 68, "content": "1 shambling mound; CR 6"});
forestArray.push({"max": 71, "content": "1 slurk; CR 2"});
forestArray.push({"max": 75, "content": "1 tatzlwyrm; CR 2"});
forestArray.push({"max": 79, "content": rand(4) + " trolls; CR 7"});
forestArray.push({"max": 82, "content": "1 werewolf; CR 2"});
forestArray.push({"max": 85, "content": "1 giant whiptail centipede; CR 3"});
forestArray.push({"max": 90, "content": "1 will o wisp; CR 6"});
forestArray.push({"max": 97, "content": rand(6) + " wolves; CR 4"});
forestArray.push({"max": 100, "content": "1 worg; CR 2"});
hillsArray.push({"max": 8, "content": rand(6) + " bandits; CR 1"});
hillsArray.push({"max": 14, "content": rand(4) + " Boars; CR 3"});
hillsArray.push({"max": 19, "content": "1 brush thylacine; CR 2"});
hillsArray.push({"max": 27, "content": rand(6) + " elk; CR 5"});
hillsArray.push({"max": 30, "content": "1 faerie dragon; CR 2"});
hillsArray.push({"max": 35, "content": rand(4) + " grigs; CR 2"});
hillsArray.push({"max": 45, "content": "1 hunter; CR 1/3"});
hillsArray.push({"max": 51, "content": rand(8) + " Kobolds; CR 1"});
hillsArray.push({"max": 55, "content": rand(8) + " mites; CR 1"});
hillsArray.push({"max": 59, "content": "1 owlbear; CR 4"});
hillsArray.push({"max": 62, "content": "1 shambling mound; CR 6"});
hillsArray.push({"max": 67, "content": "1 tatzlwyrm; CR 2"});
hillsArray.push({"max": 70, "content": rand(4) + " trolls; CR 7"});
hillsArray.push({"max": 74, "content": "1 werewolf; CR 2"});
hillsArray.push({"max": 81, "content": "1 giant whiptail centipede; CR 3"});
hillsArray.push({"max": 86, "content": "1 will o wisp; CR 6"});
hillsArray.push({"max": 95, "content": rand(6) + " wolves; CR 4"});
hillsArray.push({"max": 100, "content": "1 worg; CR 2"});
mountainsArray.push({"max": 7, "content": "1 hoarfrost spirit; CR 3; Pathfinder #51 pg 14"});
mountainsArray.push({"max": 14, "content": "1 ice troll; CR 4; Bestiary 2 pg 271"});
mountainsArray.push({"max": 43, "content": "1 yeti; CR 4; Bestiary pg 287"});
mountainsArray.push({"max": 56, "content": "1 frost drake; CR 7 Bestiary 2 pg 108"});
mountainsArray.push({"max": 69, "content": "1 frost giant; CR 9 Bestiary pg 149"});
mountainsArray.push({"max": 75, "content": "1 witchfire; CR 9; Bestiary 2 pg 284"});
mountainsArray.push({"max": 84, "content": "1 frostfallen mammoth; CR 10; Pathfinder #51 pg 84"});
mountainsArray.push({"max": 92, "content": "1 saumen kar; CR 10; Pathfinder #51 pg 90"});
mountainsArray.push({"max": 100, "content": "1 frost worm; CR 12; Bestiary 2 pg 126"});
tundraArray.push({"max": 6, "content": rand(6) + " bandits; CR 1"});
tundraArray.push({"max": 15, "content": rand(4) + " Boars; CR 3"});
tundraArray.push({"max": 20, "content": "1 brush thylacine; CR 2"});
tundraArray.push({"max": 28, "content": rand(6) + " elk; CR 5"});
tundraArray.push({"max": 32, "content": "1 faerie dragon; CR 2"});
tundraArray.push({"max": 38, "content": rand(4) + " grigs; CR 2"});
tundraArray.push({"max": 40, "content": "1 grizzly bear; CR 4"});
tundraArray.push({"max": 51, "content": "1 hunter; CR 1/3"});
tundraArray.push({"max": 55, "content": rand(8) + " Kobolds; CR 1"});
tundraArray.push({"max": 57, "content": rand(8) + " mites; CR 1"});
tundraArray.push({"max": 59, "content": "1 owlbear; CR 4"});
tundraArray.push({"max": 63, "content": "1 shambling mound; CR 6"});
tundraArray.push({"max": 66, "content": "1 tatzlwyrm; CR 2"});
tundraArray.push({"max": 71, "content": rand(4) + " trolls; CR 7"});
tundraArray.push({"max": 75, "content": "1 werewolf; CR 2"});
tundraArray.push({"max": 80, "content": "1 giant whiptail centipede; CR 3"});
tundraArray.push({"max": 86, "content": "1 will o wisp; CR 6"});
tundraArray.push({"max": 95, "content": rand(6) + " wolves; CR 4"});
tundraArray.push({"max": 100, "content": "1 worg; CR 2"});
var allArrays = {
"Hex": hexencounterArray,
"DayNight": DayornightArray,
"aquatic": aquaticArray,
"forest": forestArray,
"hills": hillsArray,
"mountains": mountainsArray,
"tundra": tundraArray
};
var randomNum = rand(100) + 1;
var arrayOfChoices = allArrays[argument];
if (!arrayOfChoices) {
return "no such set: " + argument;
}
var chosenString = "";
for (var itemIndex in arrayOfChoices) {
var item = arrayOfChoices[itemIndex];
if (randomNum <= item.max) {
chosenString = item.content;
break;
}
}
return chosenString;
}
</script>
As the PCs enter a hex, hit the button to see if there is an encounter (5% chance)
<form>
<input type="button" name="Button1" value="Hex Encounter" onClick="this.form.textField1.value =
tableResults('Hex')" size="" />
<textarea name="textField1" cols="40" rows="1" wrap="soft"></textarea>
</form>
For each day or night cycle spent exploring, hit the button to see if there is an encounter (15% chance)
<form>
<input type="button" name="Button2" value="Day or night encounter" onClick="this.form.textField1.value =
tableResults('DayNight')" size="" />
<textarea name="textField1" cols="40" rows="1" wrap="soft"></textarea>
</form>
If there is a random encounter, hit the button of the corresponding terrain to generate an encounter.
<form>
<input type="button" name="Button3" value="Forest" onClick="this.form.textField1.value =
tableResults('forest')" size="" />
<textarea name="textField1" cols="40" rows="1" wrap="soft"></textarea>
</form>
<form>
<input type="button" name="Button4" value="Lake/River" onClick="this.form.textField1.value =
tableResults('aquatic')" size="" />
<textarea name="textField1" cols="40" rows="1" wrap="soft"></textarea>
</form>
<form>
<input type="button" name="Button5" value="Plains" onClick="this.form.textField1.value =
tableResults('tundra')" size="" />
<textarea name="textField1" cols="40" rows="1" wrap="soft"></textarea>
</form>
<form>
<input type="button" name="Button6" value="Hills" onClick="this.form.textField1.value =
tableResults('hills')" size="" />
<textarea name="textField1" cols="40" rows="1" wrap="soft"></textarea>
</form>
</BODY>
</HTML>
Last edited by Jaynay27; March 3rd, 2017 at 07:57 PM.
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