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quixoticparadigm
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Join Date: Oct 2010
Posts: 38

Old November 20th, 2010, 01:04 PM
Quote:
Originally Posted by hooly View Post
I have recently created a Wizard specialising in Necromancy and went to add the Sacred Sonduit Trait from the Advenaced Players Guide. Unofrtunately it says that the character can't because as a wizard he would not normally be able to channel energy.

The Necromancy specialist school states that this specialist can channel energy but only when commanding undead creatures. Therefore this Trait should still be allowed.

Could this be corrected for the next build?
I had this exact problem. It is not allowing wizards of necromancy to channel, or take any of the feats associated with this (like Improved Channel).

I also have a separate issue to report. If you add any headband that increases your intelligence modifier (and you put the new skill ranks into something other than linguistics), as soon you apply it to the character, it automatically asks you to add a new language from the 'Personal' tab. This shouldn't be the case because you only get more languages by putting skill ranks into Linguistics (or your base INT going up).
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