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zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old November 23rd, 2013, 10:33 PM
But neither is gaining a Hindrance, yet it's the standard mechanic for adding a post-creation Hindrance so it's already part and parcel of how the Advancement mechanic is actually used. Arguably the better method would be to add it to the Permanent Adjustments mechanic (such that you can select the Hindrance or one of these other Effects directly from there without having to add points for it first) or on the In-Play tab in much the same way. For now, though, Advancement is where Hero Lab has it set to work for Hindrances which is why I suggested following suit there for consistency sake.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)

Last edited by zarlor; November 23rd, 2013 at 10:38 PM.
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